AI Insights · Timothy · April 2022
Top 5 Gacha Games on Android in Belgium: Q1 2022
Discover the performance trends of the top 5 Gacha games on the Android platform in Belgium during the first quarter of 2022. Data provided by Sensor Tower.
In the first quarter of 2022, the performance of the top 5 Gacha games on the Android platform in Belgium showcased varying trends in terms of revenue, downloads, and active users. Here’s a detailed look at each game’s performance based on data from Sensor Tower.
8 Ball Pool experienced fluctuating weekly revenue, starting at approximately $9.7K and ending the quarter at $6.3K. Weekly downloads saw a general decline, beginning at around 3.4K and dropping to 1.8K by the end of March. The game maintained a steady number of weekly active users, ranging between 39K and 41K throughout the quarter.
Top War: Battle Game from RiverGame showed an interesting trend in weekly revenue, peaking at $15.2K in the last week of December and fluctuating around $7.7K to $11.3K through the quarter. Weekly downloads saw a notable increase early in January, reaching 2.8K, and stabilized around 2.1K towards the end of March. Active users ranged from 7K to 11.7K, peaking in early January and maintaining a relatively stable trend.
Hero Wars: Alliance by NEXTERS GLOBAL LTD had a varied revenue performance, starting at $18.8K and ending the quarter at $9.1K. Downloads fluctuated throughout the quarter, peaking at 2.1K in late January and dropping to 900 by the end of March. Weekly active users showed a slight decline, starting at 5.4K and ending at around 4.2K.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw its highest weekly revenue in early January at $16.3K. The game’s revenue fluctuated throughout the quarter, ending at $13.4K in late March. Weekly downloads showed a decreasing trend from 2.3K in early January to 1.3K by the end of March. Active users remained relatively stable, ranging from 19K to 22K.
Head Ball 2 - Online Soccer by Masomo Gaming exhibited a consistent weekly revenue, starting at $853 and ending at $445. Downloads fluctuated slightly, beginning at 1.9K and ending at 1.4K. Active users showed a slight decline from 20.8K at the start of the quarter to 16.7K by the end of March.
For more detailed insights and data on mobile app performance, visit Sensor Tower.